Julián Palacios Gechtman


About

I’m an italian Unity developer with 5+ years of experience, based in Krakow, Poland.

Having developed games independently and in small studios, I am comfortable in wearing multiple hats per projects.

I can code, do VFX (shaders, particles, lighting, 3D props), design and development.

I have a strong eye for art direction and like to find solutions and workflows that facilitate visual cohesion.

I've shipped 2 award winning games as an indie-dev: Promesa and CUCCCHI. Both innovative and highly unique games, I was also able to bring them to consoles.

I'm passionate about narrative and innovative designs, but also love a good card game!

You can contact me via email.


What I love to do

  • Create shaders and tools to create a unique style, tinker until it looks just right
  • Play with particle systems, lighting and VFX
  • Implement art in engine and connect it to all the systems
  • Manage scenes, implement logic, being hands on in the project
  • Work on unconventional games and projects

Skills & Qualifications

  • 6+ years of experience in game dev
  • Art direction, development, tech art, VFX
  • Intermediate coding skills (C# unity)
  • Basic 3D modelling, unwrapping & texturing (props, hard surface)
  • Bachelor in New Media Art
  • Master in Multimedia Didactics
  • Native speaker in Italian and Spanish
  • Fluent in English - currently studying Polish
  • Video editing, graphic design, HTML & CSS

Tools

  • Game Dev: Unity, Amplify Shader Editor, 3dsMax, Maya, Version Control, Steamworks
  • Code: C# (unity), Dreamweaver, Wordpress, Html/Css
  • Graphics: Photoshop, Premiere, InDesign, After Effects, OBS Studio


Accomplishments


Promesa
  • Tokyo Game Show 2020 Online
  • GameHappens 2019
  • GameOn! 2019
awards
CUCCCHI:
awards2
I Hope To See You Again:
  • Exhibited at SAAM Arcade 2022 (as part of the Zium Gallery)

Onto Maizilind, Unto Infinity:
awards2
  • IGF Nuovo Award 2025 - Honorable Mention

Project OPN:
  • Selected for the 2023 Cinecittà Game Hub incubator program and awarded 35k to use for development of a prototype.