Julián Palacios Gechtman
Slide 1 Slide 3 Slide 2 Slide 3 Slide 4 Slide 5 Slide 6 Slide 8 Slide 7

Julián Palacios Gechtman


I am an award-winning developer, designer and technical artist making innovative games.

I like to shape a unique identity for every project by focusing on immersion: creating a sense of presence is what brings the experience to life.

Projects

Promesa

A personal game where you wander through dreams and memories emerging from a family dialogue. Designed, developed and self-published.

Cuccchi

Explore beautiful dioramas in a journey inside the paintings of Enzo Cucchi. Designed and developed by me, produced by Fantastico Studio and Archivio Enzo Cucchi, the game was expanded two times.

Project OPN

An unannounced hand-drawn narrative game.
I'm the game director and designer, currently developing OPN with two artists.

Project Ocras

Project Ocras is an unreleased 3D Adventure Game by Irish studio Dreamfeel (currently paused).
I worked for 1 year as a technical artist, doing VFX and level building.

Onto Maizilind, Unto Infinity

A game set in Iran about an alternate version of history where a nuclear war spirals into a nightmare. I helped to define the game visuals.

I Hope To See You Again

An interactive videoclip I developed for the Zium Gallery, a virtual museum filled with artworks from digital artists around the world.

Unity Workshop

A six days long Unity Workshop held at the Academy of Fine Arts of Foggia that was meant to introduce Unity to the students.

Gallery

screenshot4 screenshot4 screenshot4 screenshot4 screenshot3 screenshot1 screenshot2 gif2 screenshot1 screenshot2 screenshot3 gif1 gif2 gif2